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Twilight Imperium FAQ RSS Feed

Table of Contents

Introduction to the Unofficial FAQ

With two expansions to the 3rd Edition, it's time we get started capturing all the rulings in one place. This wiki goes beyond the published rules and FAQs to serve the player community.

Official rulebook (core)
Official rulebook (Shattered Empires)
Official rulebook (Shards of the Throne)
2.5 FAQ (all) (last update 27 March 2012)

Questions are in bold.
Official answers are in italics, with a link to the thread.

Thanks to all those who take time to craft excellent questions and responses. We especially appreciate the many, friendly replies we have received from Corey Konieczka at Fantasy Flight Games for helping us better navigate the Twilight Imperium universe. We all fly straighter with his help.


Alphabetized Abbreviations

AC: Action Card
CA: Cruiser
CV: Carrier
DD: Destroyer
DN: Dreadnought
FFG: Fantasy Flight Games
FF: Fighter
FS: Flagship
GF: Ground Force
GR: Game Round
MU: Mechanized Unit
PC: Political Card
PDS: Planetary Defense System
PN: Promissory Note
PO: Public Objective
PrO: Preliminary Objective
SC: Strategy Card
SD: Space Dock
SE: Shattered Empires, the first TI3 expansion
SO: Secret Objective
SotT: Shards of the Throne, the second TI3 expansion
WS: War Sun

As they appear in citations, "Corey, FFG" means Corey Konieczka, a designer on both TI3 expansions: Shattered Empires and Shards of the Throne. "Adam, FFG" refers to Adam Sadler, a producer on the second expansion (SotT).


Action Cards

Q: Is a player using the "Patrol" AC limited to moving their own ships? (thread)
A: Yes.


Q: Can the player using the "Patrol" AC choose to move zero cruisers? (thread)
A: (Corey, FFG, to JohnnyCwtb) You can move zero ships if you choose. Since it says "Up to 2", zero is a perfectly valid choice, and you are indeed resolving the text on the card.


Q: Can I play the Rally of the People AC if my enemy has ships in my home system but I still hold one or more of the planets therein? If I do, do we immediately begin combat??
A: (FAQ p. 2) You cannot play Rally of the People if your Home System is blockaded.


Q: If an AC is sabotaged, can you play another copy of the same AC in identical circumstances? Can that second card be sabotaged? (thread)
A: (Corey, FFG, to sigmazero13) Yes to both. The FAQ states that sabotaged cards are considered not to have been played.


Q: Can the Emergency Repairs Action Card be played to repair a ship that has sustained enough hits to destroy it, after sustaining the final hit but before it is removed from the board? For example, can Emergency Repairs be played on a War Sun after it has been assigned two hits that would destroy it, but before it is removed from the board, thereby repairing it completely? (thread)
A: (Corey, FFG, to rorshocker) No, you may not use emergency repairs after the ship has sustained 2 damage. If your ship has sustained 1 damage and is about to sustain a second damage, you could play emergency repairs before the second one is applied. This would leave your ship with 1 damage sustained (i.e.: still on its side, but not destroyed).


Q: If an action card is randomly stolen, can a player volunteer to give up a particular action card as long as both parties agree? (thread)
A: (Corey, FFG, to jpsuchecki) No.


Combat

Q: If I have no GFs and only PDS units on a planet, are they still allowed to fire at invading GF? (thread)
A: (Corey, FFG, to broken) Yes, the PDS will fire at you.


Q: If a player retreats does it count as the other player winning a space battle? (thread)
A: (Corey, FFG, to jpsuchecki) Yes, and this also applies to the Naalu special ability.


Q: If a player activates a system and sends ships into that system, and an enemy has ships in that system, however, the activated player's ships are destroyed by PDS fire, does that still count as a space battle? PDS fire isn't actually a space battle, however if the PDS cannons were not there, there would be space battle. Are trade contracts broken? (thread)
A: (Corey, FFG, to jpsuchecki) No. A space battle would never begin. This would not break trade contracts.


Q: Do PDS cannons get +1 when defending from or firing into a Nebula? (thread)
A: (Corey, FFG, to jpsuchecki) No.


Leaders

Q: Do admirals provide extra die rolls to bombardment? (thread)
A: (Corey, FFG, to jpsuchecki) No.


Q: Do admirals provide extra movement to DNs if they were not aboard at the beginning of the activation? (thread)
A: (Corey, FFG, to sigmazero) Yes, they can be picked up at any point along the way.


Movement

Q: During a transfer action, must you move at least two different ships between the two systems or can you move ships out of one system into an adjacent system and build? (thread)
A: (Corey, FFG, to jpsuchecki) You can move as many or as few ships as you’d like.


Q: Are "As an Action" Action cards, and Muaat and Sol's SA special abilities considered tactical actions for purposes of fleet logistics? (thread)
A: (Corey, FFG, to jpsuchecki) If an ability specifically allows you to perform a specific action, such as two tactical actions, then these count as that type of action (i.e.: tactical actions). If the ability does not specify an action type, then it is not a specific type of action.


Political Cards

Q: Is there a specific order in which players gain victory points due to the political card Mutiny? If two or more player require one additional victory point to win, who wins? (thread)
A: (Corey, FFG, to Sunchaser) Players would receive victory points in standard order of play (much like qualifying for objectives). As soon as a player receives 10 victory points, he would win the game.


Q: If Checks & Balances passes with a FOR vote, what happens when someone chooses a strategy card with one or more bonus tokens?
A: (Corey, FFG, to sigmazero13) According to the wording in the rule book, the player who selects the strategy card receives the tokens. He gives the strategy card to another player but keeps the bonus tokens. I believe that this is fine since the point of the tokens is to encourage someone to choose the card.


Q: If Checks & Balances passes with a FOR vote, what happens if you're the last player to pick a card and everybody else has already picked a card?
A: (Corey, FFG, to SWC_Seren) If each other player already has a Strategy card, the last player would get to pick his own card.


Q: Prophecy of Ixth requires the elected player to build 2 fighters every game round to keep the benefit. Does the Muaat ability to spend 1 CC from SA and produce 2 fighters count? What about building fighters using the refresh ability on Mirage?
A: (Corey, FFG, to banzailizard) Although you could argue whether using the Muaat ability is technically “building fighters”, the intent is that this would fulfill the requirement of Prophecy of Ixth.


Q:When exactly does Minister of Commerce take place in the status phase: before or after trade stations? (thread)
A: (Corey, FFG, to jpsuchecki) Because this card does not specify the timing, the player who owns this card can use it at any point during the status phase.


Production

Special Abilities

Q: Does the -1 on combat rolls against the Xxcha during the first combat round apply to Hostile Locals tokens or the Mecatol Rex custodians? (thread)
A: (Corey, FFG, to sigmazero13) No. Custodians are NEVER considered opponents. (FAQ, pg. 11) Opposing forces are defined as forces controlled by another player. It follows that the answer is no for Hostile Locals as well. Note also that Corey corrected his previous ruling on this situation.


Strategy Cards

Q: Can a strategy card's ability allow production of spaceships at a blockaded space dock?
A: (FAQ p. 6, for Imperial I) No, as normal Space Dock building restrictions apply. By extension, the same applies to other SCs that allow production.


Technology Cards

Q: If a player has Integrated Economy and a SD is blockaded, may a player activate the blockaded SD system to place GFs, MUs, or PDS units on a friendly planet in an adjacent, activated system? (thread)
A: (Corey, FFG, to SWC_Seren) A blockaded space dock cannot produce ships, but may still produce ground forces, mechanical units or PDS. If you have integrated economy, these units may be placed in the adjacent activated system following normal integrated economy rules.


Q: When producing with Integrated Economy, are you limited to one adjacent system, or can you place the new units in multiple activated, adjacent systems? (thread)
A: (Corey, FFG, to rorshocker) All of these units must be placed in one adjacent activated system.


Units

Q: Do FFs count as ships?
A: (rulebook) Yes.


Victory Conditions

Q: Can you satisfy the "Merciless" SO if the player whose Space Dock you destroy builds another later in the turn? (thread)
A: Yes, because at the time it was destroyed, it was the last one.


Q: The Secret Objective "Regulator" requires destroying Space Docks controlled by two different players in a Game Round. Does destroying a Space Dock through Local Unrest count towards the objective?
A: (Corey, FFG, to theasaris) Yes, this card does not refer to combat and therefore can be fulfilled by action cards that destroy space docks.


Q: Regarding the tie-breaker rules when Imperium Rex is triggered: The third tie-breaker is "unused Command Counters." Are these a) all CCs left in reinforcements, i.e. 16 minus those on the board and on the race sheet, b) those left in reinforcements and on the race sheet, i.e. 16 minus those on the board, or c) still something different?
A: (Corey, FFG, to theasaris) The third tiebreaker is the number of command counters on your race sheet and the fourth is the number of command counters left in your reinforcements.


Q: What wormholes are required for the "Keeper of the Games" (or "Master of the Gates") Secret Objective? (thread)
A: (Corey, FFG, to N/A) All A/B/C wormholes printed on systems and on scenario tokens, excluding the wormhole nexus, are necessary for Keeper of the Gates. All other wormholes are not needed.


Q: What should a player do if their Secret Objective is not completable (e.g. "Keeper of the Gates" with no wormholes, or required to get tech specialities, but not enough exist)? What if this happens partway through the game (e.g. due to "Nova Seed" replacing a required speciality with a supernova)?
A: (Corey, FFG, to N/A) The rulebook unfortunately does not cover what happens if it is impossible for a player to fulfill his secret objective. I would rule that if a player’s secret objective is impossible to fulfill during setup, he can reveal this card to discard it and draw a new one. However if something happens throughout the game that makes it impossible, then he is stuck with the card.


Q: Are Public Objectives that require taking control of planets that contain at least one opposing Ground Force also attainable by taking control of a planet that only contains a Mechanized Unit? (thread)
A: (Corey, FFG, to Kristobal) Yes.


Distant Suns

Q: What happens if the "Settlers" Distant Suns token is revealed when the invading force contains a PDS a) if the Settlers are mine, and b) if they're an enemy?? (thread)
A: (Corey, FFG, to beri) a) Your PDS would remain on the planet. b) The PDS is destroyed.


Q: Can you use pre-combat abilities other than the Anti-Fighter Barrage when fighting a "Fighter Ambush"? (thread)
A: (Corey, FFG, to jeffpoole) Although you do not use Anti Fighter barrage in this battle, there is nothing restricting you from using other pre-combat abilities.


Q: When landing Ground Forces on multiple neutral planets in a system with domain counters: the first counter revealed is a Fighter Ambush and the fleet is destroyed. Do the Ground Forces allocated to the second planet still land? Do you reveal the second domain counter? (thread)
A: (Corey, FFG, to rickk) All ground forces are allocated to planets at the same time. If the first landing finds a Fighter Ambush that destroys all carriers in the system, then all other ground forces will still land on their planets and resolve any domain counters or invasion combat on those planets.


Q: What happens when Muaat flips a supernova Deep Space Counter? (thread)
A: (Corey, FFG, to jpsuchecki) All ships in the system are destroyed, and it is then treated as a supernova.


Miscellaneous

Q: What exactly is a unit?
A: (core rulebook) Any plastic pieces including SDs, PDS, and ships (pg. 4). GFs and FFs represented by counters are also units (pg. 6). SotT adds three additional unit types: Mechanized Units (MUs), Flagships (FS), and Mercenaries (FAQ, pg. 13).


Q: What exactly is a ship?
A: (core rulebook) Fighters, Cruisers, Carriers, Dreadnoughts, Destroyers, and War Suns (pg. 12). In SotT, Flagships and Mercenaries in space are also ships (FAQ, pg. 13).


Q: In the beginning of Strategy Phase before players have selected SCs, one player announces an AC play and the Yssaril player announces the intent to play the special ability to look at that player's hand. The AC played is Cultural Crisis and Yssaril is the Speaker. (thread)
A: (Corey, FFG, to thor) The Speaker chooses the order in which the special abilities and action cards are resolved.

Shattered Empires

Political Cards

New Strategy Cards

Q: When using Trade II and the LAW "Class Struggle" is in effect, are the bonus 3 Trade Goods from Trade II counted in the distribution of wealth? (thread)
A: (Corey, FFG, to sigmazero13) Since these 3 trade goods are received from the Trade Strategy card, Class Struggle would apply. These trade goods should be added to any received from trade goods before dividing them up among players.


Q: Can the High Alert token be picked up in transit---that is, by a ship that starts its movement in another hex? (thread)
A: (Corey, FFG, to N/A) No. This token may only be moved with ships that started in the system.


Q: Does the High Alert token grant +1 to fighters participating in Invasion Combat through the use of "Graviton Negator"? The Warfare II card says that it grants a bonus to all ships on all combat rolls, while the rulebook says that it applies only in Space Combat. (thread)
A: (Corey, FFG, to N/A) No, it only grants the bonus during combat. The rulebook is a clarification of the complete rules. Presumably by this Corey means Space Combat, since he refers to the rulebook.


Q: When using the secondary of Warfare II, can one of the ships move into a system vacated by the other? (thread)
A: (Corey, FFG, to N/A) Yes.


Q: The rules state that Action Cards and Political Cards referring to Strategy Cards not in the game should be removed if not playing with those cards. Does this include cards that only include those cards as exceptions to their effects? A number of the "Strategic Foo" cards seem like they will work fine without those cards in the game, and it seems like a shame to take them out.(thread)
A: (Corey, FFG, to N/A) Without listing each specific card, it is too difficult to discern between which cards are "restrictions" and are compatible. Therefore the official way is to remove all cards that refer to these strategy cards, even if they could technically work.


Saar Space Docks

Q: Can Saar Space Docks move out of activated systems? (thread)
A: (Corey, FFG, to sigmazero13) No. The golden rule is that units cannot move out of activated systems.


Q: Can the Gravity Drive affect Saar Space Dock movement? (thread)
A: (Corey, FFG, to sigmazero13) No, they cannot use Gravity Drive.
Q: Can a Saar Agent or Shock trooper steal an opponent's spacedock?
A: (Corey, FFG, to ThierryV) Yes, the Clan of Saar can steal a space dock. If they do so, it would “detach” from the planet.


Shock Troops

Q: During invasion combat, the attacker rolls a 10 during the last round of combat. Does the GF turn into a ST in time to capture any enemy PDS/SDs/Facilities? (thread)
A: (Corey, FFG, to sigmazero13) A unit that becomes a shock troop during the last round of combat CAN capture a PDS/Space Dock/Facility at the end of that combat.


Space Mines

Race-Specific Technologies

Q: Regarding Yssaril Shuttle Logistics: When a system is chosen to move GF out of the system, does it apply to 1GF in the system or all GF in a system? How does this work if the system has more than 1 planet? If it applies to all GF in the system how does that work in the destination system, if the destination system has more than 1 planet?
A: (Corey, FFG, to jpsuchecki) This applies to all GF in the system. The GF may come from multiple planets. All GF must move to a single destination planet.


Miscellaneous

Q: If something allows you to get a free tech can you choose a racial tech (e.g. DS counters or PCs like Ancient Artifact)? (thread)
A: (Corey, FFG, to jpsuchecki) No.

Shards of the Throne

Action Cards

Q: Can the AC Scientist Assassination stop Nekro Virus from acquiring CCs through the tech secondary? Would Scientist Assassination prevent Nekro from trying to acquire a tech and therefore not the 3 CC? (thread)
A: (Corey, FFG, to Kristobal) Yes, if you prevent them from acquiring technology then they cannot receive the 3 CCs.


Q: Some Action Cards refer to the Galactic Senate option? Is this supposed to be Political Intrigue? (thread)
A: (Corey, FFG, to N/A) Yes.


The Arborec

Q: Can Arborec Ground Forces or the Duha Menaimon (flagship) produce with the secondary of the Imperial II card. (thread)
A: (Corey, FFG, to Sarcasmorator) No, as the Imperial II card specifically says that only Space Docks may produce.


Q: Can the Arborec produce at their Ground Forces during a Transfer Action? (thread)
A: (Corey, FFG, to N/A) Yes.


Q: Does Integrated Economy work for Arborec GF (or flagship) production? (thread)
A: (Corey, FFG, to N/A) No.

The Ghosts of Creuss

Q: Can the Ghosts use an "A" or "B" wormhole with no mate to connect to the other kind of wormhole, even though wormholes without mates are usually ignored? (thread)
A: (Corey, FFG, to asdsfsgshsjk) The Ghost of Creuss can use any of these wormholes, regardless of whether they have a 'mate' or not (as per their racial ability).


Q: If the Creuss are in a WH system, the ability is clear: no opponents may use the WH to arrive in that system and attack the Creuss. What happens if the Creuss are adjacent to an A/B WH system, say in empty space, and a player uses the A/B WH to arrive in the adjacent system and then continues movement to the Creuss destination system which contains no WHs? (thread)
A: (Corey, FFG, to SWC_Seren) Players cannot use a wormhole at any point in their movement, if they would end their movement in a system controlled by the Ghosts of Creuss. This does not require the ghosts to control the wormhole being used.


The Nekro Virus

Q: If the Yin use the special ability to discard a participating Destroyer or Cruiser to inflict a hit when fighting the Nekro, may the Nekro player copy a technology from the Yin player? (thread)
A: (Corey, FFG, to sigmazero13) No, the Nekro player is not destroying the unit, so cannot trigger this ability.


Q: If Nekro plays the AC Friendly Fire against another player, does this count as Nekro destroying the fighters? (thread)
A: (Corey, FFG, to sigmazero13) No, the targeted player is destroying her own fighters. The Nekro player must destroy the unit or units to trigger the ability.


Flagships

Q: Can the Xxcha Flagship fire to an adjacent system from an Ion Storm?
A: (Corey, FFG, to theasaris) They may fire FROM the Ion Storm, but cannot fire INTO the Ion Storm.


Q: Do ships destroyed by The Alastor exploding count towards objectives? For which player? (thread)
A: (Corey, FFG, to N/A) Yes. They count as if the Nekro player destroyed them.


Arc Secundus

Q: Does the Letnev Flagship's bombardment ability allow it to raze distant sun tokens? (thread)
A: (Corey, FFG, to rorshocker) Only Dreadnaughts and War Suns can raze distant sun tokens.


Q: Can the Letnev Flagship use X-89 bacterial weapon technology? (thread)
A: (Corey, FFG, to rorshocker) The Letnev Flagship cannot use X-89 Bacterial Weapon.


Q: Does the presence of a Scientist on a planet with a PDS prevent bombardment by the Letnev Flagship, as with a War Sun? (thread)
A: (Corey, FFG, to rorshocker) Scientists do not prevent PDS bombardment from the Letnev flagship.


The Van Hauge

Q: Are GFs in the same system as the Yin flagship Van Hauge subject to PDS fire? (thread)
A: (Corey, FFG, to SWC_Seren) No, the FAQ is wrong. The ground forces are not treated as fighters until combat begins.


Q: Do the GFs in the same system as the Yin flagship Van Hauge use the Fighter combat value or GF value? (thread)
A: (Corey, FFG, to SWC_Seren) Fighter combat values.


Q: Can you only use SOME of the GFs in the same system as the Van Hauge? (thread)
A: (Corey, FFG, to SWC_Seren) You can use as many as you wish. You do not have to treat them all as fighters.


Q: Can GFs in the same system as the Yin flagship Van Hauge come from planets? (thread)
A: (Corey, FFG, to SWC_Seren) Yes, as long as they are in the system.


Q: How do Shock Troops participate in the same system as the Yin flagship Van Hauge? (thread)
A: (Corey, FFG, to SWC_Seren) Shock forces would be treated like normal fighters. They lose all abilities and restrictions of shock troops while fighters (so therefore do not need to be taken as casualties first).


Q: Can a GF used as a fighter be revived with Gen Synthesis if they are in the same system as the Yin flagship Van Hauge? (thread)
A: (Corey, FFG, to SWC_Seren) NO. During combat it is treated as a fighter, not a ground force. Therefore it can't be revived. Likewise, it would not receive any combat bonuses provided to ground forces.


Q: Can the Van Hauge allow GFs in a system to take PDS fire directed at ships? (thread)
A: (Corey, FFG, to SWC_Seren) No. The FAQ is incorrect; the Van Hauge's ability applies only during Space Battles.


Q: What combat values do GFs use when being used as FFs with the Van Hauge? What about Shock Troops? (thread)
A: (Corey, FFG, to SWC_Seren) They use the FF combat values as they are treated as FFs for all purposes. Shock Troops lose their special abilities.


Q: Can GFs on a planet fight as FFs with the Van Hauge? (thread)
A: (Corey, FFG, to SWC_Seren) Yes, as long as they are in the system.


Q: Where does a GF on a planet that decides to participate in a Space Battle as an FF (due to Van Hauge) go after the combat? The natural rule would be that it is in the ship that provided the necessary capacity for it to serve as an FF, but this doesn't work well if you have Advanced Fighters and launch more GFs than you have capacity for. Alternatively, GFs in combat could return to any friendly planet in the system, even if they were previously being carried on a ship. (thread)
A: (Corey, FFG, to N/A) They return to the planet or carrier that they started on.


Q: What happens to a GF fighting in combat as an FF when the Van Hauge is destroyed? (thread)
A: (Corey, FFG, to N/A) The fighters continue fighting in the current combat.


The Fall of the Empire Scenario

Mechanized Units

Q: If the "Colonial Redistribution" PC is used on a planet containing an MU, what happens to it? (thread)
A: (Corey, FFG, to beri) Since units of 2 players cannot exist on the same planet, the mechanized units would be destroyed.


Q: If the "Dispute Resolution" PC is used on a planet containing an MU, what happens to it? (thread)
A: (Corey, FFG, to beri) The planet would not revert to neutral status, because mechanized units can control planets.


Q: What happens if the "Radiation" Distant Suns token is revealed when the invading force contains an MU? (thread)
A: (Corey, FFG, to beri) Since Mechanized units can control planets, you would gain control of the planet.


Q: What happens if the "Fighter Ambush" Distant Suns token is revealed when the invading force contains an MU? (thread)
A: (Corey, FFG, to beri) If you fail the space battle, the mechanized units would also be destroyed.


Q: What happens if the "Settlers" Distant Suns token is revealed when the invading force contains an MU? (thread)
A: (Corey, FFG, to beri) The mechanized units would return to their ship.


Q: Can mechanized units be prevented from invading with a Diplomat? (thread)
A: (Corey, FFG, to garfielder) Diplomats may be used to prevent ANY invasion combat.


Mercenaries

Q: Given the rulebook (pg. 12) and FAQ pg. 13, Corey had ruled elsewhere that a merc on a planet would not cause a planet to revert to neutral if GFs voluntarily moved away. This spawned several related questions (paraphrased): Why would the planet revert to neutral if the defending GFs are destroyed, but not if the defending GFs left on their own volition? Also, lets say the GFs leave the planet, leaving the Mercenary alone, and the planet stays under control. If an enemy invades the planet, but all the enemy invaders survive, the FAQ ruling would indicate that NOW the planet would revert to neutral? (thread)
A: (Corey, FFG, to sigmazero13I honestly think that the Rulebook/FAQ is incorrect. The whole idea of a planet reverting to neutral if you have only a mercenary there is odd, especially if you can voluntarily retreat all ground forces from a planet and still retain control of it. I really think that players should be able to establish control of the planet instead of it reverting to neutral. Now I have not had time to update the FAQ yet, and this may have unseen ramifications, but this is a new ruling that I am intending to make.


Q: Can the Mercenary "52N6" prevent War Suns from participating in combat by targeting the "War Sun" tech?
A: No, as the "War Sun" tech only affects production of War Suns.


Q: If a Mercenary is on a planet with Ground Forces, and an enemy fleet bombards, can hits be assigned to the Mercenary? (thread)
A: (Corey, FFG, to sigmazero13Yes, Mercenaries can be affected by bombardment.


Q: If a Mercenary is alone on a planet (and thus the planet is neutral), if a player tries to invade the planet, do they fight the Mercenary? (thread)
A: (Corey, FFG, to sigmazero13Yes, they would fight the mercenary.


Q: If a Mercenary is on a planet, can an enemy Dreadnought bombard to try and kill the Mercenary? (thread)
A: (Corey, FFG, to sigmazero13) Yes, they could bombard the planet to try and kill the mercenary.


Q: What happens if a Mercenary is part of an invading force, and wins the combat but is the last unit left? Are PDS/Space Docks destroyed? Does it count as success for objectives? (thread)
A: (Corey, FFG, to Sunchaser) The invasion combat is considered a success and defending PDS and Space Docks are destroyed. The planet then reverts to neutral status.


Q: Do Mercenaries count towards the number of ships needed for the Public Objective "I won a space battle against at least 3 opposing ships."? (thread)
A: (Corey, FFG, to Sunchaser) Yes.


Q: If a Mercenary is the only space unit in a system, can its owner control that system (if he controls all planets as well)? (thread)
A: (Corey, FFG, to Sunchaser) No. Mercenaries never count for controlling a planet or system.


Q: Does a Mercenary count as a spaceship for the Action Card Diplomatic Immunity? (thread)
A: (Corey, FFG, to Sunchaser) Yes.


Q: Can Military Foresight be played when a Mercenary is destroyed? (thread)
A: (Corey, FFG, to Sunchaser) Yes.


Q: If so, can the player destroying the Mercenary still play Collect Bounty in such a case? (thread)
A: (Corey, FFG, to Sunchaser) Yes.


Q: Does a ship return fire in the first round of combat if destroyed by the Mercenary Krevvil's ability: "at the start of a battle, you may deal one hit to a participating enemy Mercenary ship of your choice"? Can the "Direct Hit" action card be used in connection with Krevvil's ability? (thread)
A (Corey, FFG, to Sunchaser): The enemy ship does not receive return fire for this ability. Direct hit may be used with this ability (or with any pre-combat ability that deals damage).


Q: When the Mercenary T'ugar participates in a space battle, does T'ugar's special ability happen before or after pre-combat ACs are played (ability allows him to discard an opponent's AC)? Does the defender determine when this and other Mercenary abilities are used? (thread)
A (Corey, FFG, to rorshocker): T’ugar’s ability is classified as a pre-combat ability. If there are multiple pre-combat abilities (such as someone wishing to play an action card at the start of the battle), the defender chooses the order in which the effects are resolved. For example, he could choose to allow the action card to be resolved before or after T’ugar’s ability.


Objectives

Q: If player A attacks player B and is destroyed during the PDS fire step, can player A still claim the prelim that says she attacked a player with whom she had a trade agreement even though she never made it to the combat step? (thread)
A: (Corey, FFG, to jpsuchecki) No. A space battle was not resolved because all ships were destroyed before the space battle.


Political Cards

Q: Regarding the law Documenting Research, when Jol-Nar is not the active player, are techs acquired by Jol-Nar's racial execution of the primary of the Technology II SC while exercising the secondary ability considered "acquired using the primary ability" and therefore also techs which may be acquired at no cost by other players? (thread)
A: (Corey, FFG, to Rorshocker) No. The Jol-Nar’s extra tech does not count for documented research. This would cause all sorts of timing issues.


Q: If the LAW "Class Struggle" passes with a FOR vote when playing with Trade III, are Trade Goods received through the card's secondary added to the totals before distribution, or does the Political Card only apply to the primary ability of the Strategy Card? (thread)
A: (Corey, FFG, to theasaris) This Political card only applies to the trade goods acquired from the primary ability of Trade III.


Promissory Note Cards

Race-Specific Technologies

Q: Do the casualties of the "Dimensional Splicer" racial tech get to return fire? (thread)
A: (Corey, FFG, to JohnnyCwtb) This works exactly like the minelayers card. The hit is inflicted, but the ship is not destroyed until the end of the first round.


Q: Is the "Dimensional Splicer" a pre-combat ability (see pg. 3 of the FAQ)? (thread)
A: (Corey, FFG, to JohnnyCwtb) This works exactly like the minelayers card. The hit is inflicted, but the ship is not destroyed until the end of the first round.


Q: Does the Special Ops Training racial tech apply to non-combat rolls that occur during Invasion Combat, such as rolls for Gen Synthesis? (thread)
A: (Corey, FFG, to N/A) No. This only applies to combat rolls.


Q: Are wormholes created by the "Slave Wormhole Generator" also ignored for Keeper of the Gates? (thread)
A: (Corey, FFG, to N/A) Yes, they are ignored for this objective.


Q: If Muaat uses Nova seed, can I fire PDS into the now supernova system? (thread)
A: (Corey, FFG, to jpsuchecki) Yes.


Representatives

Q: When using the Yssaril spy representative So Ata to reduce an odd number of votes, is the final result rounded up or down?
A: (Adam, FFG, to Sunchaser) The final result of the reduced votes is rounded up.


Q: Is abstaining considered a way of voting? Can an abstaining representative be killed by the N'orr spy Redband R't'an? What if the player is forced to abstain (e.g. by the Action Card "Thugs")? (thread)
A: (Corey, FFG, to Sunchaser) Yes, abstaining is considered a "way of voting". If you are forced to abstain, this could cause you to be killed by the N'orr Spy.


Q: Since abstaining is considered a way of voting, can the Winnu Counsillor Berekar Berekom abstain to get a free cruiser guaranteed?
A: (Corey, FFG, to ThierryV) Although Abstaining is a form of voting, Abstaining is not a valid outcome for a agenda and therefore does not apply to this situation. If you abstain from voting with this representative, you do not get a free cruiser.


Q: What happens if a revealed spy is killed/assassinated before his ability has fully taken effect? (thread)
A: (Corey, FFG, to Sunchaser) If a spy is killed after its has been revealed, any later effect of its ability still happens. The only way to prevent its ability from happening is to assassinate it before revealing the card.


Q: What happens when Necessary Bureaucracy is used with Representatives? (thread)
A: (Corey, FFG, to Arandor) It doesn't make sense to choose representatives again, nor resolve representative abilities again (because they are already revealed). Keep the Representatives the votes you had, do not reveal spies, and re-declare any voting-related effects.


Q: How does Necessary Bureaucracy affect Promissory Notes, specifically in conjunction with representatives that interact with Promissory Notes? (thread)
A: (Corey, FFG, to sigmazero13) The second vote should be treated as a separate vote for the purposes of bargaining and representative abilities. Promissory Notes from the first vote do not carry over, and players may again offer Promissory Notes for the second vote.


Q: How does Necessary Bureaucracy impact the Xxcha rep Xxekir Grom's ability assuming that in Vote 1 the active player does NOT offer a PN but in Vote 2 the active player DOES offer him a PN? Does the +3 from the first vote still carry over? (thread)
A: (Corey, FFG, to sigmazero13) No, these bonus votes from the first vote do not carry over.


Q: In the same situation with Xxekir Grom, what happens if the active player does NOT offer a PN in Vote 2? (thread)
A: (Corey, FFG, to sigmazero13) The Xxcha player would get +3 votes.


Q: Regarding Necessary Bureaucracy, do these general rules apply? (thread)
  • If a Representative ability is resolved when revealing representatives (like most Spy abilities, including assassination, and many Bodyguard abilities which trigger upon being revealed), then the effects apply to both votes. For example, an assassination kills the rep for both votes (meaning they can't vote); Arborecs 'Letani Miasmiala' controls the other person's voting for both votes; If a spy targets Muaat's 'Flaim Haash', the spy's owner gets -5 votes for each card voted on, etc.
  • If a Representative ability depends on some outside situation (like having Speaker token, being next to Mecatol, etc), the effects apply to both votes.
  • If a Representative's ability depends on things that occur during the bargaining or voting steps, the effects apply individually for each vote, and do not "carry over". Xxekir Grom, for instance, as discussed above.

A: (Corey, FFG, to sigmazero13) Yes, this looks correct to me. The most important thing is that an ability can never "stack". For example bonus votes from the first one do not carry over and get added a second time.


Q: What happens if Soo Leirah targets 44G51-0? (thread)
A: (Corey, FFG, to PaladinGUy) Since Soo Leirah targets a player, not a representative, 44G51-0's effect cannot be used.


Q: Can the Territorial Concession card be used on an attacking player? (thread)
A: (Corey, FFG, to sigmazero13) Yes, this card works as the attacker or defender.


Q: Can the Nekro Virus be the recipient of a Promissory Note? (thread)
A: (Corey, FFG, to sigmazero13) No. Since the Nekro Virus player cannot vote, he cannot be given a Promissory Note because he cannot fulfill the binding requirement of voting a particular way.


Q: Can a player without a representative be the recipient of a Promissory Note? (thread)
A: (Corey, FFG, to sigmazero13) No once again. A player needs to be able to vote the chosen way in order to gain a Promissory Note.


Q: Can a player receive a Promissory Note if forced to abstain or vote a certain way, such as via the "Thugs" or "Voting Concession" card? (thread)
A: (Corey, FFG, to sigmazero13) If an effect forces a player to vote a certain way BEFORE they receive the Promissory Note, then they cannot accept the Note. When a player receives a promissory note he is bound to vote a certain way UNLESS something overrides this. Therefore, if another player plays "Thugs" or "Voting Concession" after the player has received a Promissory Note, the new card overrides the promise made in the "Resolve Bargaining and Promissory Notes" step.


Q: Are spies required to target a representative? (thread)
A: Yes, unless otherwise stated, spies abilities are mandatory.


Q: When playing Huldran, does the Hacan player have to receive a PN to be able to vote? (thread)
A: (Corey, FFG, to N/A) No. Huldran does not need to receive a promissory note in order to vote.


Q: Can Asmodi copy racial technologies? (thread)
A: (Corey, FFG, to N/A) No. Valefor Assimilator specifically states that it can only be used to copy a technology when using the Nekro Virus's racial ability.


Q: Player A sends a Councilor to Assembly. Player B assassinates that Councilor. Player A plays Send Proxy. Player A plays Moving Speech. Does Player A get to vote? (thread)
A: (Corey, FFG, to N/A) No. Only players that currently have Councilors can vote (as per Moving Speech).


Q: During the political intrigue step, after bargaining but during voting, can players still offer verbal agreements once players start voting? (thread)
A: (Corey, FFG, to jpsuchecki) Yes.


Space Domain Counters

Q: Can the "Derelict Ship" token be used to gain a Cruiser in a system at maximum Fleet Supply? (thread)
A: Yes, this causes you to unintentionally violate Fleet Supply. You must immediately remove one ship in the system.


New Strategy Cards

New Technology Cards

Q: Does the Gravity Drive tech still work for wormholes that are closed with the Closing the Wormholes Political Card? (thread)
A: (Corey, FFG, to N/A) Yes.


Q: Does the Gravity Drive tech still work when a Gravity Rift has been elected for the Sanctuary Shield Political Card? (thread)
A: (Corey, FFG, to SWC_Seren) If this is used on a Gravity Rift, the system no longer has a special ability and is considered empty only for the purposes of traveling into or through the system. It is still however, a Gravity Rift and can therefore be used for the purposes of Gravity Drive or any other effect that applies to Gravity Rifts.


Q: Does the Gravity Drive tech work on systems adjacent to wormholes without mates? What about in systems containing them? Does this change for the Ghosts of Creuss, if there is an "A" wormhole without a mate, but a "B" wormhole somewhere else? (thread)
A: (Corey, FFG, to N/A) This tech affects all wormholes, even if the wormhole is not part of a pair. This ability only works when starting ADJACENT to a wormhole. Wormholes in the system do not grant this benefit.


Miscellaneous

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Kaldaien / FAR Public

Fix (NieR) Automata Resolution

For help and/or questions, please post in the FAR thread over on the Steam discussion boards.

For more instructions and guides on how to use FAR, see this Tweak Guide over on the Steam guides for NieR:Automata.

Main Features

  • Fixes native fullscreen resolution
  • Allows adjusting Global Illumination for a performance boost.
  • Allows adjusting the resolution of Bloom and Ambient Occlusion effects to the current framebuffer resolution.
  • Includes a freecam look.
  • Includes a framerate unlocker.

Framerate Unlocker

The framerate unlocker is known to break cutscenes and scripting in the game. Use at your own risk!

Steps to enable the framerate unlocker:

  1. Disable V-Sync in-game
  2. Disable the built-in frame limiter of FAR (set it to 0)
  3. Enable Remove 60 FPS Cap
  4. (optional) Edit in dxgi.ini to override the default 60 Hz refresh rate of the game.

Keybindings

Basics

KeybindingFunction
+ + Toggle On Screen Display (OSD)
Keyboard: + +
Gamepad: / +
Toggle Config Menu
Hold + while launching the gameOpens the Injection Compatibility Options

Framerate Unlocker

KeybindingFunction
+ + Toggle 60 FPS cap

Camera and HUD

Keybindings can be changed in the control panel of FAR. Some non-English keyboard users might need to rebind the keys before they work.

KeybindingFunction
Turn on/off freelook (will disable XInput movement control)
Lock Camera Origin
+ + Lock Camera Focus
HUD Free Screenshots

Config Menu

KeybindingFunction
Keyboard:
Gamepad: Hold / for 0.5 seconds
Toggle Exclusive Input Mode (game vs. config menu)
Keyboard: ///
Gamepad:
Cycle Through UI Items
Keyboard:
Gamepad: /
Activate Selected Item
Keyboard: + +
Gamepad: /
Exit Config Menu
Exclusive Keyboard Mode: + + ///
Gamepad: / +
Move the Control Panel

On-Screen Display (OSD)

Color and scale config is stored in Documents\My Mods\SpecialK\Global\osd.ini

KeybindingFunction
+ + Toggle On Screen Display (OSD)
+ + /Resize OSD
+ + Toggle Framerate Counter
+ + Toggle Clock / Version
+ + Toggle GPU Monitor
+ + Toggle CPU Monitor
+ + Toggle Memory Monitor
+ + Toggle I/O Monitor
+ + Toggle Disk Monitor
+ + Toggle Page File Monitor
+ + Toggle D3D11 Shader Analytics

Advanced

KeybindingFunctionUsage
+ + Command ConsoleSee documentation for commands
  • DrDaxxy for fullscreen resolution fix and global illumination tweak.
  • Durante for ambient occlusion and bloom resolution tweak.
  • Francesco149 for framerate unlocker.
  • IDK31 and Smithfield for freecam look.
  • GitHub contributors
Источник: https://github.com/Kaldaien/FAR
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    Nier Automata Part 34 Episode Xxxiii Hey Mister Reincarnation  <div><div><td><h3> 				Twilight Imperium FAQ <img alt=

    Table of Contents

    Introduction to the Unofficial FAQ

    With two expansions to the 3rd Edition, it's time we get started capturing all the rulings in nier automata wiki - Free Activators place. This wiki goes beyond the published rules and FAQs to serve the player community.

    Official rulebook (core)
    Official rulebook (Shattered Empires)
    Official rulebook (Shards of the Throne)
    2.5 FAQ (all) (last update 27 March 2012)

    Questions are in bold.
    Official answers are in italics, with a link to the thread.

    Thanks to all those who take time to craft excellent questions and responses. We especially appreciate the many, friendly replies we have received from Corey Konieczka at Fantasy Flight Games for helping us better navigate the Twilight Imperium universe. We all fly straighter with his help.


    Alphabetized Abbreviations

    AC: Action Card
    CA: Cruiser
    CV: Carrier
    DD: Destroyer
    DN: Dreadnought
    FFG: Fantasy Flight Games
    FF: Fighter
    FS: Flagship
    GF: Ground Force
    GR: Game Round
    MU: Mechanized Unit
    PC: Political Card
    PDS: Planetary Defense System
    PN: Promissory Note
    PO: Public Objective
    PrO: Preliminary Objective
    SC: Strategy Card
    SD: Space Dock
    SE: Shattered Empires, the first TI3 expansion
    SO: Secret Objective
    SotT: Shards of the Throne, the second TI3 expansion
    WS: War Sun

    As they appear in citations, "Corey, FFG" means Corey Konieczka, a designer on both TI3 expansions: Shattered Empires and Shards of the Throne. "Adam, FFG" refers to Adam Sadler, a producer on the second expansion (SotT).


    Action Cards

    Q: Is a player using the "Patrol" AC limited to moving their own ships? (thread)
    A: Yes.


    Q: Can the player using the "Patrol" AC choose to move zero cruisers? (thread)
    A: (Corey, FFG, to JohnnyCwtb) You can move zero ships if you choose. Since it says "Up to 2", zero is a perfectly valid choice, and you are indeed resolving the text on the card.


    Q: Can I play the Rally of the People AC if my enemy has ships in my home system but I still hold one or more of the planets therein? If I do, do we immediately begin combat??
    A: (FAQ p. 2) You cannot play Rally of the People if your Home System is blockaded.


    Q: If an AC is sabotaged, can you play another copy of the same AC in identical circumstances? Can that second card be sabotaged? (thread)
    A: (Corey, RogueKiller Premium Crack, to sigmazero13) Yes to both. The FAQ states that sabotaged cards are considered not to have been played.


    Q: Can the Emergency Repairs Action Card be played to repair a ship that has sustained enough hits to destroy it, after sustaining the final hit but before it is removed from the board? For example, can Emergency Repairs be played on a War Sun after it has been assigned two hits that would destroy it, but before it is removed from the board, thereby repairing it completely? (thread)
    A: (Corey, FFG, to rorshocker) No, you may not use emergency repairs after the ship has sustained 2 damage. If your ship has sustained 1 damage and is about to sustain a second damage, you could play emergency repairs before the second one is applied. This would leave your ship with 1 damage sustained (i.e.: still on its side, but not destroyed).


    Q: If an action card is randomly stolen, can a player volunteer to give up a particular action card as long as both parties agree? (thread)
    A: (Corey, FFG, to jpsuchecki) No.


    Combat

    Q: If I have no GFs and only PDS units on a planet, are they still allowed to fire at invading GF? (thread)
    A: (Corey, FFG, to broken) Yes, the PDS will fire at you.


    Q: If a player retreats does it count as the other player winning a space battle? (thread)
    A: (Corey, FFG, to jpsuchecki) Yes, and this also applies to the Naalu special ability.


    Q: If a player activates a system and sends ships into that system, and an enemy has ships in that system, however, the activated player's ships are destroyed by PDS fire, does that still count as a space battle? PDS fire isn't actually a space battle, however if the PDS cannons were not there, there would be space battle. Are trade contracts broken? (thread)
    A: (Corey, FFG, to jpsuchecki) No. A space battle would never begin. This would not break trade contracts.


    Q: Do PDS cannons get +1 when defending from or firing into a Nebula? (thread)
    A: (Corey, FFG, to jpsuchecki) No.


    Leaders

    Q: Do admirals provide extra die rolls to bombardment? (thread)
    A: (Corey, FFG, to jpsuchecki) No.


    Q: Do admirals provide extra movement to DNs if they were not aboard at the beginning of the activation? (thread)
    A: (Corey, FFG, to sigmazero) Yes, they can be picked up at any point along the way.


    Movement

    Q: During a transfer action, must you move at least two different ships between the two systems or can you move ships out of one system nier automata wiki - Free Activators an adjacent system and build? (thread)
    A: (Corey, FFG, to jpsuchecki) You can move as many or as few ships as you’d like.


    Q: Are "As an Action" Action cards, and Muaat and Sol's SA special abilities considered tactical actions for purposes of fleet logistics? (thread)
    A: (Corey, FFG, to jpsuchecki) If an ability specifically allows you to perform a specific action, such as two tactical actions, then these count as that type of action (i.e.: tactical actions). If the ability does not specify an action type, then it is not a specific type of action.


    Political Cards

    Q: Is there a specific order in which players gain victory points due to the political card Mutiny? If two or more player require one additional victory point to win, who wins? (thread)
    A: (Corey, FFG, to Sunchaser) Players would receive victory points in standard order of play (much like qualifying for objectives). As soon as a player receives 10 victory points, he would win the game.


    Q: If Checks & Balances passes with a FOR vote, what happens when someone chooses a strategy card with one or more bonus tokens?
    A: (Corey, FFG, to sigmazero13) According to the wording in the rule book, the player who selects the strategy card receives the tokens. He gives the strategy card to another player but keeps the bonus tokens. I believe that this is fine since the point of the tokens is to encourage someone to choose the card.


    Q: If Checks & Balances passes with a FOR vote, what happens if you're the last player to pick a card and everybody else has already picked a card?
    A: (Corey, FFG, to SWC_Seren) If each other player already has a Strategy card, the last player would get to pick his own card.


    Q: Prophecy of Ixth requires the elected player to build 2 fighters every game round to keep the benefit. Does the Muaat ability to spend 1 CC from SA and produce 2 fighters count? What about building fighters using the refresh ability on Mirage?
    A: (Corey, FFG, to banzailizard) Although you could argue whether using the Muaat ability is technically “building fighters”, the intent is that this would fulfill the requirement of Prophecy of Ixth.


    Q:When exactly does Minister of Commerce take place in the status phase: before or after trade stations? (thread)
    A: (Corey, FFG, to jpsuchecki) Because this card does not specify the timing, the player who owns this card can use it at any point during the status phase.


    Production

    Special Abilities

    Q: Does the -1 on combat rolls against the Xxcha during the first combat round apply to Hostile Locals tokens or the Mecatol Rex custodians? (thread)
    A: (Corey, FFG, to sigmazero13) No. Custodians are NEVER considered opponents. (FAQ, pg. 11) Opposing forces are defined as forces controlled by another player. It follows that the answer is no for Hostile Locals as well. Note also that Corey corrected his previous ruling on this situation.


    Strategy Cards

    Q: Can a strategy card's ability allow production of spaceships at a blockaded space dock?
    A: (FAQ p. 6, for Imperial I) No, as normal Space Dock building restrictions apply. By extension, the same applies to other SCs that allow production.


    Technology Cards

    Q: If a player has Integrated Economy and a SD is blockaded, may a player activate the blockaded SD system to place GFs, MUs, or PDS units on a friendly planet in an adjacent, activated system? (thread)
    A: (Corey, FFG, to SWC_Seren) A blockaded space dock cannot produce ships, but may still produce ground forces, mechanical units or PDS. If you have integrated economy, these units may be placed in the adjacent activated system following normal integrated economy rules.


    Q: When producing with Integrated Economy, are you limited to one adjacent system, or can you place the new units in multiple activated, adjacent systems? (thread)
    A: (Corey, FFG, to rorshocker) All of these units must be placed in one adjacent activated system.


    Units

    Q: Do FFs count as ships?
    A: (rulebook) Yes.


    Victory Conditions

    Q: Can you satisfy the "Merciless" SO if the player whose Space Dock you destroy builds another later in the turn? (thread)
    A: Yes, because at the time it was destroyed, it was the last one.


    Q: The Secret Objective "Regulator" requires destroying Space Docks controlled by two different players in a Game Round. Does destroying a Space Dock through Local Unrest count towards the objective?
    A: (Corey, FFG, to theasaris) Yes, this card does softmaker office review refer to combat and therefore can be fulfilled by action cards that destroy space docks.


    Q: Regarding the tie-breaker rules when Imperium Rex is triggered: The third tie-breaker is "unused Command Counters." Are these a) all CCs left in reinforcements, i.e. 16 minus those on the board and on the race sheet, b) those left in reinforcements and on the race sheet, i.e. 16 minus those on the board, or c) still something different?
    A: (Corey, FFG, to theasaris) The third tiebreaker is the number of command counters on your race sheet and the fourth is the number of command counters left in your reinforcements.


    Q: What wormholes are required for the "Keeper of the Games" (or "Master of the Gates") Secret Objective? (thread)
    A: (Corey, FFG, to N/A) All A/B/C wormholes printed on systems and on scenario tokens, excluding the wormhole nexus, are necessary for Keeper of the Gates. All other wormholes are not needed.


    Q: What should a player do if their Secret Objective is not completable (e.g. "Keeper of the Gates" with no wormholes, or required to get tech specialities, but not enough exist)? What if this happens partway through the game (e.g. due to "Nova Seed" replacing a required speciality with a supernova)?
    A: (Corey, FFG, to N/A) The rulebook unfortunately does not cover what happens if it is impossible for a player to fulfill his secret objective. I would rule that if a player’s secret objective is impossible to fulfill during setup, he can reveal this card to discard it and draw a new one. However if something happens throughout the game that makes it impossible, then he is stuck with the card.


    Q: Are Public Objectives that require taking control of planets that contain at least one opposing Ground Force also attainable by taking control of a planet that only contains a Mechanized Unit? (thread)
    A: (Corey, FFG, to Kristobal) Yes.


    Distant Suns

    Q: What happens if the "Settlers" Distant Suns token is revealed when the invading force contains a PDS a) if the Settlers are mine, and b) if they're an enemy?? (thread)
    A: (Corey, FFG, to beri) a) Your PDS would remain on the planet. b) The PDS is destroyed.


    Q: Can you use pre-combat abilities other than the Anti-Fighter Barrage when fighting a "Fighter Ambush"? (thread)
    A: (Corey, FFG, to jeffpoole) Although you do not use Anti Fighter barrage in this battle, there is nothing restricting you from using other pre-combat abilities.


    Q: When landing Ground Forces on multiple neutral planets in a system with domain counters: the first counter revealed is a Fighter Ambush and the fleet is destroyed. Do the Ground Forces allocated to the second planet still land? Do you reveal the second domain counter? (thread)
    A: (Corey, FFG, to rickk) All ground forces are allocated to planets at the same time. If the first landing finds a Fighter Ambush that destroys all carriers in the system, then all other ground forces will still land on their planets and resolve any domain counters or invasion combat on those planets.


    Q: What happens when Muaat flips a supernova Deep Space Counter? (thread)
    A: (Corey, FFG, to jpsuchecki) All ships in the system are destroyed, and it is then treated as a supernova.


    Miscellaneous

    Q: What exactly is a unit?
    A: (core rulebook) Any plastic pieces including SDs, PDS, and ships (pg. 4). GFs and FFs represented by counters are also units (pg. 6). SotT adds three additional unit types: Mechanized Units (MUs), Flagships (FS), and Mercenaries (FAQ, pg. 13).


    Q: What exactly is a ship?
    A: (core rulebook) Fighters, Cruisers, Carriers, Dreadnoughts, Destroyers, and War Suns (pg. 12). In SotT, Flagships and Mercenaries in space are also ships (FAQ, pg. 13).


    Q: In the beginning of Strategy Phase before players have selected SCs, one player announces an AC play and the Yssaril player announces the intent to play the special ability to look at that player's hand. The AC played is Cultural Crisis and Yssaril is the Speaker. (thread)
    A: (Corey, FFG, to thor) The Speaker chooses the order in which the special abilities and action cards are resolved.

    Shattered Empires

    Political Cards

    New Strategy Cards

    Q: When using Trade II and the LAW "Class Struggle" is in effect, are the bonus 3 Trade Goods from Trade II counted in the distribution of wealth? (thread)
    A: (Corey, FFG, to sigmazero13) Since these 3 trade goods are received from the Trade Strategy card, Class Struggle would apply. These trade goods should be added to any received from trade goods before dividing them up among players.


    Q: Can the High Alert token be picked up in transit---that is, by a ship that starts its movement in another hex? (thread)
    A: (Corey, FFG, to N/A) No. This token may only be moved with ships that started in the system.


    Q: Does the High Alert token grant +1 to fighters participating in Invasion Combat through the use of "Graviton Negator"? The Warfare II card says that it grants a bonus to all ships on all combat rolls, nier automata wiki - Free Activators the rulebook says that it applies only in Space Combat. (thread)
    A: (Corey, FFG, to N/A) No, it only grants the bonus during combat. The rulebook is a clarification of the complete rules. Presumably by this Corey means Space Combat, since he refers to the rulebook.


    Q: When using the secondary of Warfare II, can one of the ships move into a system vacated by the other? (thread)
    A: (Corey, FFG, to N/A) Yes.


    Q: The rules state that Action Cards and Political Cards referring to Strategy Cards not in the game should be removed if not playing with those cards. Does this include cards that only include those cards as exceptions to their effects? A number of the "Strategic Foo" cards seem like they will work fine without those cards in the game, and it seems like a shame to take them out.(thread)
    A: (Corey, FFG, to N/A) Without listing each specific card, it is too difficult to discern between which cards are "restrictions" and are compatible. Therefore the official way is to remove all cards that refer to these strategy cards, even if they could technically work.


    Saar Space Docks

    Q: Can Saar Space Docks move out of activated systems? (thread)
    A: (Corey, FFG, to sigmazero13) No. The golden rule is that units cannot move out of activated systems.


    Q: Can the Gravity Drive affect Saar Space Dock movement? (thread)
    A: (Corey, FFG, to sigmazero13) No, they cannot use Gravity Drive.
    Q: Can a Saar Agent or Shock trooper steal an opponent's spacedock?
    A: (Corey, FFG, to ThierryV) Yes, the Clan of Saar can steal a space dock. If they do so, it would “detach” from the planet.


    Shock Troops

    Q: During invasion combat, the attacker rolls a 10 during the last round of combat. Does the GF turn into a ST in time to capture any enemy PDS/SDs/Facilities? (thread)
    A: (Corey, FFG, to sigmazero13) A unit that becomes a shock troop during the last round of combat CAN capture a PDS/Space Dock/Facility at the end of that combat.


    Space Mines

    Race-Specific Technologies

    Q: Regarding Yssaril Shuttle Logistics: When a system is chosen to move GF out of the system, does it apply to 1GF in the system or all GF in a system? How does this work if the system has more than 1 planet? If it applies to all GF in the system how does that work in the destination system, if the destination system has more than 1 planet?
    A: (Corey, FFG, to jpsuchecki) This applies to all GF in the system. The GF may come from multiple planets. All GF must move to a single destination planet.


    Miscellaneous

    Q: If something allows you to get a free tech can you choose a racial tech (e.g. DS counters or PCs like Ancient Artifact)? (thread)
    A: (Corey, FFG, to jpsuchecki) No.

    Shards of the Throne

    Action Cards

    Q: Can the AC Scientist Assassination stop Nekro Virus from acquiring CCs through the tech secondary? Would Scientist Assassination prevent Nekro from trying to acquire a tech and therefore not the 3 CC? (thread)
    A: (Corey, FFG, to Kristobal) Yes, if you prevent them from acquiring technology then they cannot receive the 3 CCs.


    Q: Some Action Cards refer to the Galactic Senate option? Is this supposed to be Political Intrigue? (thread)
    A: (Corey, FFG, to N/A) Yes.


    The Arborec

    Q: Can Arborec Ground Forces or the Duha Menaimon (flagship) produce with the secondary of the Imperial II card. (thread)
    A: (Corey, FFG, to Sarcasmorator) No, as the Imperial II card specifically says that only Space Docks may produce.


    Q: Can the Arborec produce at their Ground Forces during a Transfer Action? (thread)
    A: (Corey, FFG, to N/A) Yes.


    Q: Does Integrated Economy work for Arborec GF (or flagship) production? (thread)
    A: (Corey, FFG, to N/A) No.

    The Ghosts of Creuss

    Q: Can the Ghosts use an "A" or "B" wormhole with no mate to connect to the other kind of wormhole, even though wormholes without mates are usually ignored? (thread)
    A: (Corey, FFG, to asdsfsgshsjk) The Ghost of Creuss can use any of these wormholes, regardless of whether they have a 'mate' or not (as per their racial ability).


    Q: If the Creuss are in a WH system, the ability is clear: no opponents may use the WH to arrive in that system and attack the Creuss. What happens if the Creuss are adjacent to an A/B WH system, say in empty space, and a player uses the A/B WH to arrive in the adjacent system and then continues movement to the Creuss destination system which contains no WHs? (thread)
    A: (Corey, FFG, to SWC_Seren) Players cannot use a wormhole at any point in their movement, if they would end their movement in a system controlled by the Ghosts of Creuss. This does not require the ghosts to control the wormhole being used.


    The Nekro Virus

    Q: If the Yin use the special ability to discard a participating Destroyer or Cruiser to inflict a hit when fighting the Nekro, may the Nekro player copy a technology from the Yin player? (thread)
    A: (Corey, FFG, to sigmazero13) No, the Nekro player is not destroying the unit, so cannot trigger this ability.


    Q: If Nekro plays the AC Friendly Fire against another player, does this count as Nekro destroying the fighters? (thread)
    A: (Corey, FFG, to sigmazero13) No, the targeted player is destroying her own fighters. The Nekro player must destroy the unit or units to trigger the ability.


    Flagships

    Q: Can the Xxcha Flagship fire to an adjacent system from an Ion Storm?
    A: (Corey, FFG, to theasaris) They may fire FROM the Ion Storm, but cannot fire INTO the Ion Storm.


    Q: Do ships destroyed by The Alastor exploding count towards objectives? For which player? (thread)
    A: (Corey, FFG, to N/A) Yes. They count as if the Nekro player destroyed them.


    Arc Secundus

    Q: Does the Letnev Flagship's bombardment ability allow it to raze distant sun tokens? (thread)
    A: (Corey, FFG, to rorshocker) Only Dreadnaughts and War Suns can raze distant sun tokens.


    Q: Can the Letnev Flagship use X-89 bacterial weapon technology? (thread)
    A: (Corey, FFG, to rorshocker) The Letnev Flagship cannot use X-89 Bacterial Weapon.


    Q: Does the presence of a Scientist on a planet with a PDS prevent bombardment by the Letnev Flagship, as with a War Sun? (thread)
    A: (Corey, FFG, to rorshocker) Scientists do not prevent PDS bombardment from the Letnev flagship.


    The Van Hauge

    Q: Are GFs in the same system as the Yin flagship Van Hauge subject to PDS fire? (thread)
    A: (Corey, FFG, to SWC_Seren) No, the FAQ is wrong. The ground forces are not treated as fighters until combat begins.


    Q: Do the GFs in the same system as the Yin flagship Van Hauge use the Nier automata wiki - Free Activators combat value or GF value? (thread)
    A: (Corey, FFG, to SWC_Seren) Fighter combat values.


    Q: Can you only use SOME of the GFs in the same system as the Van Hauge? (thread)
    A: (Corey, FFG, to SWC_Seren) You can use as many as you wish. You do not have to treat them all as fighters.


    Q: Can GFs in the same system as the Yin flagship Van Hauge come from planets? (thread)
    A: (Corey, FFG, to SWC_Seren) Yes, as long as they are in the system.


    Q: How do Shock Troops participate in the same system as the Yin flagship Van Hauge? (thread)
    A: (Corey, FFG, to SWC_Seren) Shock forces would be treated like normal fighters. They lose all abilities and restrictions of shock troops while fighters (so therefore do not need to be taken as casualties first).


    Q: Can a GF used as a fighter be revived with Gen Synthesis if they are in the same system as the Yin flagship Van Hauge? (thread)
    A: (Corey, FFG, to SWC_Seren) NO. During combat it is treated as a fighter, not a ground force. Therefore it can't be revived. Likewise, it would not receive any combat bonuses provided to ground forces.


    Q: Can the Van Hauge allow GFs in a system to take PDS fire directed at ships? (thread)
    A: (Corey, FFG, to SWC_Seren) No. The FAQ is incorrect; the Van Hauge's ability applies only during Space Battles.


    Q: What combat values do GFs use when being used as FFs with the Van Hauge? What about Shock Troops? (thread)
    A: (Corey, FFG, to SWC_Seren) They use the FF combat values as they are treated as FFs for all purposes. Shock Troops lose their special abilities.


    Q: Can GFs on a planet fight as FFs with the Van Hauge? (thread)
    A: (Corey, FFG, to SWC_Seren) Yes, as long as they are in the system.


    Q: Where does a GF on a planet that decides to participate in a Space Battle as an FF (due to Van Hauge) go after the combat? The natural rule would be that it is in the ship that provided the necessary capacity for it to serve as an FF, but this doesn't work well if you have Advanced Fighters and launch more GFs than you have capacity for. Alternatively, GFs in combat could return to any friendly planet in the system, even if they were previously being carried on a ship. (thread)
    A: (Corey, FFG, to N/A) They return to the planet or carrier that they started on.


    Q: What happens to a GF fighting in combat as an FF when the Van Hauge is destroyed? (thread)
    A: (Corey, FFG, to N/A) The fighters continue fighting in the current combat.


    The Fall of the Empire Scenario

    Mechanized Units

    Q: If the "Colonial Redistribution" PC is used on a planet containing an MU, what happens to it? advanced installer azure - Crack Key For U A: (Corey, FFG, to beri) Since units of 2 players cannot exist on the same planet, the mechanized units would be destroyed.


    Q: If the "Dispute Resolution" PC is used on a planet containing an MU, what happens to it? (thread)
    A: (Corey, FFG, to beri) The planet would not revert to neutral status, because mechanized units can control planets.


    Q: What happens if the "Radiation" Distant Suns token is revealed when the invading force contains an MU? (thread)
    A: (Corey, FFG, to beri) Since Mechanized units can control planets, you would gain control of the planet.


    Q: What happens if the "Fighter Ambush" Distant Suns token is revealed when the invading force contains an MU? (thread)
    A: (Corey, FFG, to beri) If you fail the space battle, the mechanized units would also be destroyed.


    Q: What happens if the "Settlers" Distant Suns token is revealed when the invading force contains an MU? (thread)
    A: (Corey, FFG, to beri) The mechanized units would return to their ship.


    Q: Can mechanized units be prevented from invading with a Diplomat? (thread)
    A: (Corey, FFG, to garfielder) Diplomats may be used to prevent ANY invasion combat.


    Mercenaries

    Q: Given the rulebook (pg. 12) and FAQ pg. 13, Corey had ruled elsewhere that a merc on a planet would not cause a planet to revert to neutral if GFs voluntarily moved away. This spawned several related questions (paraphrased): Why would the planet revert to neutral if the defending GFs are destroyed, but not if the defending GFs left on their own volition? Also, lets say the GFs leave the planet, leaving the Mercenary alone, and the planet stays under control. If an enemy invades the planet, but all the enemy invaders survive, the FAQ ruling would indicate that NOW the planet would revert to neutral? (thread)
    A: (Corey, FFG, to sigmazero13I honestly think that the Rulebook/FAQ is incorrect. The whole idea of a planet reverting to neutral if you have only a mercenary there is odd, especially if you can voluntarily retreat all ground forces from a planet and still retain control of it. I really think that players should be able to establish control of the planet instead of it reverting to neutral. Now I have not had time to update the FAQ yet, and this may have unseen ramifications, but this is a new ruling that I am intending to make.


    Q: Can the Mercenary "52N6" prevent War Suns from participating in combat by targeting the "War Sun" tech?
    A: No, as the "War Sun" tech only affects production of War Suns.


    Q: If a Mercenary is on a planet with Ground Forces, and an enemy fleet bombards, can hits be assigned to the .NET Reflector 10.1.11 Crack Full Version Download With Serial Number (thread)
    A: (Corey, FFG, to sigmazero13Yes, Mercenaries can be affected by bombardment.


    Q: If a Mercenary is alone on a planet (and thus the planet is neutral), if a player tries to invade the planet, do they fight the Mercenary? (thread)
    A: (Corey, FFG, to sigmazero13Yes, they would fight the mercenary.


    Q: If a Mercenary is on a planet, can an enemy Dreadnought bombard to try and kill the Mercenary? (thread)
    A: (Corey, FFG, to sigmazero13) Yes, they could bombard the planet to try and kill the mercenary.


    Q: What happens if a Mercenary is part of an invading force, and wins the combat but is the last unit left? Are PDS/Space Docks destroyed? Does it count as success for objectives? (thread)
    A: (Corey, FFG, to Sunchaser) The invasion combat is considered a success and defending PDS and Space Docks are destroyed. The planet then reverts to neutral status.


    Q: Do Mercenaries count towards the number of ships needed for the Public Objective "I won a space battle against at least 3 opposing ships."? (thread)
    A: (Corey, FFG, to Sunchaser) Yes.


    Q: If a Mercenary is the only space unit in a system, can its owner control that system (if he controls all planets as well)? (thread)
    A: (Corey, FFG, to Sunchaser) No. Mercenaries never count for controlling a planet or system.


    Q: Does a Mercenary count as a spaceship for the Action Card Diplomatic Immunity? (thread)
    A: (Corey, FFG, to Sunchaser) Yes.


    Q: Can Military Foresight be played when a Mercenary is destroyed? (thread)
    A: (Corey, Magix 3d maker activation code - Free Activators, to Sunchaser) Yes.


    Q: If so, can the player destroying the Mercenary still play Collect Bounty in such a case? (thread)
    A: (Corey, FFG, to Sunchaser) Yes.


    Q: Does a ship return fire in the first round of combat if destroyed by the Mercenary Krevvil's ability: "at the start of a battle, you may deal one hit to a participating enemy Mercenary ship of your choice"? Can the "Direct Hit" action card be used in connection with Krevvil's ability? (thread)
    A (Corey, FFG, to Sunchaser): The enemy ship does not receive return fire for this ability. Direct hit may be used with this ability (or with any pre-combat ability that deals damage).


    Q: When the Mercenary T'ugar participates in a space battle, does T'ugar's special ability happen before or after pre-combat ACs are played (ability allows him to discard an opponent's AC)? Does the defender determine when this and other Mercenary abilities are used? (thread)
    A (Corey, FFG, to rorshocker): T’ugar’s ability is classified as a pre-combat ability. If there are multiple pre-combat abilities (such as someone wishing to play an action card at the start of the battle), the defender chooses the order in which the effects are resolved. For example, he could choose to allow the action card to be resolved before or after T’ugar’s ability.


    Objectives

    Q: If player A attacks player B and is destroyed during the PDS fire step, can player A still claim the prelim that says she attacked a player with whom she had a trade agreement even though she never made it to the combat step? (thread)
    A: (Corey, FFG, to jpsuchecki) No. A space battle was not resolved because all ships were destroyed before the space battle.


    Political Cards

    Q: Regarding the law Documenting Research, when Jol-Nar is not the active player, are techs acquired by Jol-Nar's racial execution of the primary of the Technology II SC while exercising the secondary ability considered "acquired using the primary ability" and therefore also techs which may be acquired at no cost by other players? (thread)
    A: (Corey, FFG, to Rorshocker) No. The Jol-Nar’s extra tech does not count for documented research. This would cause all sorts of timing issues.


    Q: If the LAW "Class Struggle" passes with a FOR vote when playing with Trade III, are Trade Goods received through the card's secondary added to the totals before distribution, or does the Political Card only apply to the primary ability of the Strategy Card? (thread)
    A: (Corey, FFG, to theasaris) This Political card only applies to the trade goods acquired from the primary ability of Trade III.


    Promissory Note Cards

    Race-Specific Technologies

    Q: Do the casualties of the "Dimensional Splicer" racial tech get to return fire? (thread)
    A: (Corey, FFG, to JohnnyCwtb) This works exactly like the minelayers card. The hit is inflicted, but the ship is not destroyed until the end of the first round.


    Q: Is the "Dimensional Splicer" a pre-combat ability (see pg. 3 of the FAQ)? (thread)
    A: (Corey, FFG, to JohnnyCwtb) This works exactly like the minelayers card. The hit is inflicted, but the ship is not destroyed until the end of the first round.


    Q: Does the Special Ops Training racial tech apply to non-combat rolls that occur during Invasion Combat, such as rolls for Gen Synthesis? (thread)
    A: (Corey, FFG, to N/A) No. This only applies to combat rolls.


    Q: Are wormholes created by the "Slave Wormhole Generator" also ignored for Keeper of the Gates? (thread)
    A: (Corey, FFG, to N/A) Yes, they are ignored for this objective.


    Q: If Muaat uses Nova seed, can I fire PDS into the now supernova system? (thread)
    A: (Corey, FFG, to jpsuchecki) Yes.


    Representatives

    Q: When using the Yssaril spy representative So Ata to reduce an odd number of votes, is the final result rounded up or down?
    A: (Adam, FFG, to Sunchaser) The final result of the reduced votes is rounded up.


    Q: Is abstaining considered a way of voting? Can an abstaining representative be killed by the N'orr spy Redband R't'an? What if the player is forced to abstain (e.g. by the Action Card "Thugs")? (thread)
    A: (Corey, FFG, to Sunchaser) Yes, abstaining is considered a "way of voting". If you are forced to abstain, this could cause you to be killed by the N'orr Spy.


    Q: Since abstaining is considered a way of voting, can the Winnu Counsillor Berekar Berekom abstain to get a free cruiser guaranteed?
    A: (Corey, FFG, to ThierryV) Although Abstaining is a form of voting, Abstaining is not a valid outcome for a agenda and therefore does not apply to this situation. If you abstain from voting with this representative, you do not get a free cruiser.


    Q: What happens if a revealed spy is killed/assassinated before his ability has fully taken effect? (thread)
    A: (Corey, FFG, to Sunchaser) If a spy is killed after its has been revealed, any later effect of its ability still happens. The only way to prevent its ability from happening is to assassinate it before revealing the card.


    Q: What happens when Necessary Bureaucracy is used with Representatives? (thread)
    A: (Corey, FFG, to Arandor) It doesn't make sense to choose representatives again, nor resolve representative abilities again (because they are already revealed). Keep the Representatives the votes you had, do not reveal spies, and re-declare any voting-related effects.


    Q: How does Necessary Bureaucracy affect Promissory Notes, specifically in conjunction with representatives that interact with Promissory Notes? (thread)
    A: (Corey, FFG, to sigmazero13) The second vote should be treated as a separate vote for the purposes of bargaining and representative abilities. Promissory Notes from the first vote do not carry over, and players may again offer Promissory Notes for the second vote.


    Q: How does Necessary Nier automata wiki - Free Activators impact the Xxcha rep Xxekir Grom's ability assuming that in Vote 1 the active player does NOT offer a PN but in Vote 2 the active player DOES offer him a PN? Does the +3 from the first vote still carry over? (thread)
    A: (Corey, FFG, to sigmazero13) No, these bonus votes from the first vote do not carry over.


    Q: In the same situation with Xxekir Grom, what happens if the active player does NOT offer a PN in Vote 2? (thread)
    A: (Corey, FFG, to sigmazero13) The Xxcha player would get +3 votes.


    Q: Regarding Necessary Bureaucracy, do these general rules apply? (thread)
    • If a Representative ability is resolved when revealing representatives (like most Spy abilities, including assassination, and many Bodyguard abilities which trigger upon being revealed), then the effects apply to both votes. For example, an assassination kills the rep for both votes (meaning they can't vote); Arborecs 'Letani Miasmiala' controls the other person's voting for both votes; If a spy targets Muaat's 'Flaim Haash', the nier automata wiki - Free Activators owner gets -5 votes for each card voted on, etc.
    • If a Representative ability depends on some outside situation (like having Speaker token, being next to Mecatol, etc), the effects apply to both votes.
    • If a Representative's ability depends on things that occur during the bargaining or voting steps, the effects apply individually for each vote, and do not "carry over". Xxekir Grom, for instance, as discussed above.

    A: (Corey, FFG, to sigmazero13) Yes, this looks correct to me. The most important thing is that an ability can never "stack". For example bonus votes from the first one do not carry over and get added a second time.


    Q: What happens if Soo Leirah targets 44G51-0? (thread)
    A: (Corey, FFG, to PaladinGUy) Since Soo Leirah targets a player, not a representative, 44G51-0's effect cannot be used.


    Q: Can the Territorial Concession card be used on an attacking player? (thread)
    A: (Corey, FFG, to sigmazero13) Yes, this card works as the attacker or defender.


    Q: Can the Nekro Virus be the recipient of a Promissory Note? (thread)
    A: (Corey, FFG, to sigmazero13) No. Since the Nekro Virus player cannot vote, he cannot be given a Promissory Note because he cannot fulfill the binding requirement of voting a particular way.


    Q: Can a player without a representative be the recipient of a Promissory Note? (thread)
    A: (Corey, FFG, to sigmazero13) No once again. A player needs to be able to vote the chosen way in order to gain a Promissory Note.


    Q: Can a player receive a Promissory Note if forced to abstain or vote a certain way, such as via the "Thugs" or "Voting Concession" card? (thread)
    A: (Corey, FFG, to sigmazero13) If an effect forces a player to vote a certain way BEFORE they receive the Promissory Note, then they cannot accept the Note. When a player receives a promissory note he is bound to vote a certain way UNLESS something overrides this. Therefore, if another player plays "Thugs" or "Voting Concession" after the player has received a Promissory Note, the new card overrides the promise made in the "Resolve Bargaining and Promissory Notes" step.


    Q: Are spies required to target a representative? (thread)
    A: Yes, unless otherwise stated, spies abilities are mandatory.


    Q: When playing Huldran, does the Hacan player have to receive a PN to be able to vote? (thread)
    A: (Corey, FFG, to N/A) No. Huldran does not need to receive a promissory note in order to vote.


    Q: Can Asmodi copy racial technologies? (thread)
    A: (Corey, FFG, to N/A) No. Valefor Assimilator specifically states that it can only be used to copy a technology when using the Nekro Virus's racial ability.


    Q: Player A sends a Councilor to Assembly. Player B assassinates that Councilor. Player A plays Send Proxy. Player A plays Moving Speech. Does Player A get to vote? (thread)
    A: (Corey, FFG, to N/A) No. Only players that currently have Councilors can vote (as per Moving Speech).


    Q: During the political intrigue step, after bargaining but during voting, can players still offer verbal agreements once players start voting? (thread)
    A: (Corey, FFG, to jpsuchecki) Yes.


    Space Domain Counters

    Q: Can the "Derelict Ship" token be Sandboxie 5.28 Crack + Patch Latest Free Full Download to gain a Cruiser in a system at maximum Fleet Supply? (thread)
    A: Yes, this causes you to unintentionally violate Fleet Supply. You must immediately remove one ship in the system.


    New Strategy Cards

    New Technology Cards

    Q: Does the Gravity Drive tech still work for wormholes that are closed with nier automata wiki - Free Activators Closing the Wormholes Political Card? (thread)
    A: (Corey, FFG, to N/A) Yes.


    Q: Does the Gravity Drive tech still work when a Gravity Rift has been elected for the Sanctuary Shield Political Card? (thread)
    A: (Corey, FFG, to SWC_Seren) If this is used on a Gravity Rift, the system no longer has a special ability and is considered empty only for the purposes of traveling into or through the system. It is still however, a Gravity Rift and can therefore be used for the purposes of Gravity Drive or any other effect that applies to Gravity Rifts.


    Q: Does the Gravity Drive tech work on systems adjacent to wormholes without mates? What about in systems containing them? Does this change for the Ghosts of Creuss, if there is an "A" wormhole without a mate, but a "B" wormhole somewhere else? (thread)
    A: (Corey, FFG, to N/A) This tech affects all wormholes, even if the wormhole is not part of a pair. This ability only works when starting ADJACENT to a wormhole. Wormholes in the system do not grant this benefit.


    Miscellaneous

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    Soulcalibur

    Fighting video game series

    This article is about the video game Navicat Premium 12.1.4 edition registration code - Free Activators. For the second game in the series, see Soulcalibur (video game).

    "Soul (series)" redirects here. For the action role-playing series, see Souls (series).

    Video game series

    Soulcalibur (ソウルキャリバー, Sōrukyaribā) is a weapon-based fighting video game franchise by Bandai Namco Entertainment.

    There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. Originally released as an arcade game, Soul Edge, in 1995 and later ported to video game consoles, more recent versions have been released for consoles only and have evolved to include online playing modes.

    The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Movavi Screen Recorder 21.3.0 Crack Full Download 2021 Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the game's title is written as a single word). While it has developed during its various iterations, some of the characters and gameplay elements have remained consistent throughout the series.

    Project Soul is the internal Namco development group responsible for the Soulcalibur franchise after the release of Soulcalibur II. Although the games are usually credited to Namco itself, the team established its name to draw attention to the group's combined accomplishments.[2]

    Games[edit]

    All games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of Soul Edge and in home versions there is an role-playing-type mode titled "Edge Master" where the player can unlock various items including weapons for the default characters.

    Main series[edit]

    Soul Edge[edit]

    Main article: Soul Edge

    The first installment was titled Soul Edge for arcade, and was updated to Soul Edge Ver. II and released outside Japan as Soul Blade on PlayStation hardware. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has their own reasons for joining the quest but they all share a common goal: to obtain the legendary sword, called 'Soul Edge'. After appearing in arcade, the game was made available for PlayStation in 1996. Along with its soundtrack, it has been praised for being innovative yet traditional to the fighting genre of games.[3][4] With Versus (one-on-one battle mode), Survival (take on a gauntlet of opponents until the player is unable to continue), Time Attack, Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of Edge Master, a single-player mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.

    Soulcalibur[edit]

    Main article: Soulcalibur (video game)

    The sequel to Soul Edge was released for arcade a year later, with a port for the Dreamcast in 1999. The plot is set two–three years after the first game. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. Soul Calibur is referred to as Soul Blade in an updated version which was released on the Sega Dreamcast. Though retaining elements of its predecessor, Soulcalibur incorporated an extensive number of new features, including the "8-Way Run". The title Soulcalibur became a trademark title to be used throughout the series since. In 2008, Namco Bandai released Soulcalibur on the Xbox Live Arcade for the Xbox 360. Although online leaderboards and achievements were supported in this version, there was no online playing mode or mission mode, EaseUS Partition Master Technician Pro 15.5 Crack + Serial Key 2021 there was in the Dreamcast version.[5]

    Soulcalibur II[edit]

    Main article: Soulcalibur II

    2002's Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active sixth-generation consoles. This is the first game in the Soulcalibur series to feature characters in other media, such as Link from Nintendo's The Legend of Zelda, playable on the GameCube. Featured on the PlayStation 2 version's roster is Heihachi Mishima of Tekken, while Image Comic's character Spawn was an addition for the Xbox version.

    A high definition-optimized enhanced port of the game, entitled Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's Xbox Live Arcade and Sony's PlayStation Network digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters (Heihachi Mishima and Spawn) who were originally exclusive to each platform.

    Soulcalibur III[edit]

    Main article: Soulcalibur III

    Breaking with tradition, the PlayStation 2 version of Soulcalibur III was released in 2005 before an Arcade Edition was seen. It used a different graphics engine. Soulcalibur III contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more interactive, for example with rocks breaking if a character were to impact against them. Soulcalibur III is the first game in the series to feature a character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some strategic aspects for created characters. It is the only game in the Soulcalibur series to be THX approved.[6]

    Soulcalibur IV[edit]

    Main article: Soulcalibur IV

    Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to conclude the 1590 A.D. trilogy. Soulcalibur IV introduces new glary utilities pro key crack - Crack Key For U mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge). Like Soulcalibur II, the fourth game also included cameos from different media. The Star Wars character Darth Vader is a playable character on the PlayStation 3 version, while Yoda is for the Xbox 360 version. Each character was also available for download on the consoles in which they do not appear. Both versions of the game include the Apprentice character from Star Wars: The Force Unleashed. Like Soulcalibur III, the game includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.

    Soulcalibur V[edit]

    Main article: Soulcalibur V

    Released in 2012 for the PlayStation 3 and Xbox 360, Soulcalibur V is the sixth installment of the series and the second game to take bouts online, as well as the last installment to conclude the original timeline story. Like the other Soulcalibur series, this game features guest characters; in this case Ezio Auditore da Firenze from the Assassin's Creed series and as well as the fighting style of Devil Jin from the Tekken series.

    Soulcalibur VI[edit]

    Main article: Soulcalibur VI

    Soulcalibur VI was released in 2018. While the storyline takes place after the fifth game, it act as a soft reboot, taking the series back to mostly reimagined after Soul Edge and eventually set in a new timeline. Like Tekken 7, it uses Unreal Engine 4, and features downloadable guests, while one guest character (Geralt of Rivia from The Witcher series) acts as one of the base roster and plays vital role on the storyline.

    Spin-offs[edit]

    Soulcalibur Legends[edit]

    Main article: Soulcalibur Legends

    Released in 2007 for the Wii, Soulcalibur Legends is the series' first spin-off title. Departing from the usual fighting game genre, it is an action-adventure game with elements of hack and slash, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It features competitive and cooperative gameplay in addition to the single-player mode. Soulcalibur Legends, although set between the events of Soul Edge and Soulcalibur, is non-canon to the series.

    Soulcalibur: Broken Destiny[edit]

    Main article: Soulcalibur: Broken Destiny

    Released in 2009 for the Sony PSP, Soulcalibur: Broken Destiny is the first portable installment of the Soulcalibur series. It uses many of the features used in Soulcalibur IV, such as the soul crush, armor destruction, critical finishers, and Character Creation, and also brings in some new features such as new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story mode. The game's features are similar to Soulcalibur IV, including its customization features, but it introduced a new character named Dampierre, a conman who wears twin blades on his wrists. In addition, Kratos from the God of War franchise appears as a guest character. Broken Destiny received very positive reviews.

    Soulcalibur: Lost Swords[edit]

    Main article: Soulcalibur: Lost Swords

    Released in 2014, Soulcalibur: Lost Swords is a free-to-play video game distributed through the PlayStation Network.[7] It is a strictly single-player game based on Soulcalibur V in which the goal is for the player to collect loot, including raw materials and weapons, through battles in the new Quest Mode.

    Soulcalibur: Unbreakable Soul[edit]

    Initially trademarked by Bandai Namco in October 2013,[8][9][10]Soulcalibur: Unbreakable Soul was announced on Bandai Namco's Global Gamer's Day 2014 for the mobile phones, the first installment made specifically for the platform, this time iOS (the previous mobile game was an Android port of Soulcalibur).[11][12] Released on May 8, 2014, Unbreakable Soul is a card-based fighting game where players can pick different attack cards to strike enemies. Elemental system makes a return from Soulcalibur: Lost Swords; players can mix the cards with one of the five elements: fire, water, wind, light, and dark. There are over 200 weapons as well as more than 150 player avatars featured. The game's story revolves around Cassandra and Edge Master in their efforts to find the fragments of Soul Edge.[13]Unbreakable Soul received unfavorable reviews.[14]

    Gameplay[edit]

    All the games in the Soulcalibur series retain some specific features while others features vary from game to game. The basic button layout for the series launches two weapon attacks (horizontally and vertically aligned strikes), a kick button, and a guard button for blocking. Two features that have been kept in the series since its inception are the Guard Impact defense system and the Ring Out condition of victory.

    In the first game (Soul Edge/Blade), the Guard Impact system is a repelling technique that allows the player to check an incoming strike and push it back to allow a free hit. A Guard Impact requires precise timing (with the player pressing forward and guarding at the instant an opponent strikes) but it results in tactical advantage for the defender. The opposing player is able to counter a Guard Impact with their own and this can result in a stalemate until one of the players misjudges the timing on a subsequent Guard Impact. As the series progressed, the Guard Impact system was developed further. In Soulcalibur, Namco introduced new Guard Impact techniques: Parry and Weapon Strip, while the original repelling technique was renamed as Repelling. These different Guard Impact types have been kept in subsequent installments of the game. In the fifth game, Guard Impacts were slightly altered by giving the Parry maneuver the new property of slamming opponents to the ground rather than just easing their weapon off course. Repels still work in the same way as they have in previous Soulcalibur series games.

    Ring Outs occur when one of the fighters is forcibly removed from the game's arena (or ring), instantly ending the round and resulting in a round point for their opponent. The idea of Ring Outs in 3D fighting games was originally conceived by the Virtua Fighter series of fighting games and adopted by Namco for Soul Edge. A combatant cannot be knocked out of the ring without being eliminated by some effort from themselves or by their opponent. Later games introduced new ring designs that modified the way Ring Outs were handled (Soulcalibur allowed rings to take different shapes instead of a basic square, Soulcalibur II introduced stages with walls that blocked off parts of the ring and made Ring Outs possible only in certain parts of the stage or removing that condition altogether, and Soulcalibur III introduced low walls that can be destroyed to create a Ring Out opportunity). Soulcalibur V introduced a new aspect of Ring Outs; if a Ring Out is declared on certain stages, the battle will continue in a new location that is below the point where the Ring Out occurred. V also includes infinite stages (the stages have no edges of any kind, allowing the battle to continue in any direction with no limit) for the first time in the history of the series.

    Soul Edge is unique in the series as it is the only game to feature the Weapon Meter; a sword-shaped meter under the characters' vitality bars that determined how much damage a weapon could sustain. As a character blocked attacks; the meter would deplete until it emptied which resulted in a weapon breaking (the player would also have to pay half the Weapon Meter to perform a Critical Edge combo). Once the character's weapon was broken, they were forced to fight bare-handed until the end of the round. The Weapon Meter was designed to promote consistent offense and deter constant defense (other fighters have adopted similar means to deter over-defending; Street Fighter Alpha 3's Guard Meter is an example of such a device). The Weapon Meter was abandoned following Soul Edge and instead replaced with Soulcalibur's trademark 8-Way Run system. The 8-Way Run allowed players to walk in any direction at any time instead of using a specific command to sidestep. This kept the fights truly three-dimensional and made it easier to maneuver around attacks or away from ring edges (as well nier automata wiki - Free Activators launch specific 8-Way Run attacks). Each of the sequels to Soulcalibur has used the 8-Way Run movement system.

    In Soulcalibur IV, Namco introduced a new variation of the Critical Edge combo, called the Critical Finish. Rather than being a combo, a Critical Finish is more of a finishing move which involves an elaborate move that defeats opponents in a single attack. This new attack is tied to the Soul Gauge that works similarly to the Guard Break meter in Street Fighter Alpha 3 (the meter decreases whenever the player blocks an attack and is replenished by landing attacks on the opponent, it also refills slowly over time). Also tied to the Soul Gauge is the concept of destructible character armor (akin to Fighting Vipers) that can be smashed off characters to weaken their resistance to attacks. The Critical Finish itself replaces the Soul Charge from the other three Soulcalibur games (a supercharge-like move that can give a character counter properties for the duration of its charge).

    Large gameplay changes have been implemented for Soulcalibur V. Critical Finishes are no longer part of the gameplay, being replaced by the Critical Edge (a different attack from that used in Soul Blade). Critical Edge attacks can be used after filling up the new Critical Gauge, which works similarly to "super meters" in other fighting games. Guard Impacts are now tied to this gauge (a segment must be sacrificed to execute one) and the original Guard Impact mechanic is replaced by Just Guard, which works similarly but removes the consequence for missed timing. The Critical Gauge can also be used for Brave Edge attacks, which are stronger attacks than regular ones that don't require an entire bar. In addition to the 8-Way Run, Quick Step allows players to execute a faster sidestep to circle their opponent.

    Plot[edit]

    A long time ago, an ordinary sword was soaked with blood through the endless battles of its era, causing the sword to be corrupted and becoming sentient by its own, which earned it the name "Soul Edge". No one dared to wield the sword without getting corrupted by its evil spirit, and only the Hero King, Algol can wield it without getting possessed. However, Algol's son, jealous of his father's feat, wielded the sword and became corrupted. Algol destroyed both his son and the sword, from which he then made a weapon in grief, naming it "Soul Calibur". He was sacrificed to complete the sword's ritual which would then be protected by a cult; no one knew that Soul Edge would reform on its own later on. Soul Calibur itself was lost after it was stolen by a member of the cult, Zasalamel.

    In 1553, a Spanish pirate, Cervantes de Leon stole Soul Edge from a dealer's ship, but gradually became corrupted by its spirit until it devoured his soul, influencing him to terrorize the sony vegas pro crack - Free Activators for over twenty years. This terror made several warriors to venture out and stop him, including a female ninja, Taki, who wanted to destroy Soul Edge for having corrupted her master, and a German rebel, Siegfried Schtauffen, who desperately wanted to blame someone for the accidental murder of his father. Eventually, a Greek warrior, Sophitia Alexandra, confronted and managed to destroy one of Cervantes' blades, but the battle was eventually ended by Taki, who managed to slay Cervantes. Siegfried then came to check Soul Edge, but he became possessed by the release of the "Evil Seed" and turned into the monstrous Nightmare. The Evil Seed event had major impact to the world, including several people going insane, and Nightmare replaced Cervantes in terrorizing the world, wanting to recover the lost Soul Edge fragments. Three years later, Nightmare had prepared for the ritual to complete Soul Edge, but three warriors from Asia, Chai Xianghua, Kilik, and Maxi stormed his castle, the Ostrheinsburg and managed to defeat Nightmare, with Soul Edge's spirit (Inferno) being shattered by Xianghua's blade, which was revealed to be the lost Soul Calibur. Though Siegfried temporarily regained his sanity, he became possessed again shortly after, as did Soul Calibur, which succumbed to the darkness of Inferno.

    Four years later, Nightmare had begun on his Soul Edge ritual again in his old castle, wanting to resurrect Soul Edge, but his ritual was interrupted by an exiled French nobleman, Raphael Sorel. Although Raphael was utterly defeated, he was able to penetrate Soul Edge, which gave Siegfried and Soul Calibur the time to break free of its control fully. Soul Edge was then pierced by Siegfried using Soul Calibur, trapping them in the "Soul Embrace". While things seemed to go normal afterwards, Zasalamel had returned to try and free both swords, intending to use their power to break his cycle of reincarnation induced by Soul Calibur. He managed to do so, and Inferno took a physical form to become the "second Nightmare". Siegfried clashed with this new Nightmare, but was wounded in the process and had to be healed by Soul Calibur, tying him with it permanently, while Soul Edge was cast to the void to heal itself. The clash of Soul Edge and Soul Calibur had awakened Algol from his slumber, who rose the Tower of Remembrance to wait for warriors to challenge him. Meanwhile, Nightmare, with his servant Tira, wanting to gather the Soul Edge fragments to complete Soul Edge, forced several warriors, including Astaroth, Sophitia, and Voldo into servitude, while Siegfried, having recovered, set out to confront Nightmare. The two clashed for the second time in the Tower of Remembrance, where Siegfried managed to destroy both Nightmare and Soul Edge, seemingly once and for all.

    Seventeen years later, however, Soul Edge had reformed itself, as did Nightmare, who had possessed a swordsman and became the king of Hungary under the alias "Graf Dumas". His former servant, Tira, did not accept him and intended to search for a new vessel for Soul Edge. She eventually found her now-dead nemesis, Sophitia's daughter, Pyrrha Alexandra, whom she had once kidnapped to blackmail Sophitia, who had Soul Edge's power in her blood. Though successful in advising her to attack and kill the people who had ostracized her, Tira was confronted by Pyrrha's long-lost brother, Patroklos Alexander, formerly a warrior under Graf Dumas, who had made his life's goal to find his sister and avenge his mother's murder. While he was able to bring her back, they were confronted by Nightmare and Pyrrha awakened her Soul Edge powers. She was disappointed when Patroklos was hesitant in accepting her, and decided to follow Tira again. Patroklos was named as Soul Calibur's new wielder afterwards by Siegfried and also purified the holy sword through the help of several Asian warriors, before going on an all-out battle in Europe. Nightmare was eventually killed by Siegfried's subordinate, Z.W.E.I., who was immediately wounded by the possessed Pyrrha, who proceeded to battle Patroklos. Patroklos accidentally killed his sister, but was given a second chance by Edge Master to purify Pyrrha without killing her. However, Patroklos was trapped subconsciously to fight Soul Calibur's spirit, Elysium, the one who had guided him all this time, as she was angry at him for sparing his malfested sister. After defeating Elysium, he alongside Pyrrha pierced Soul Calibur with Soul Edge, after which he accepted to live with his sister regardless of who she is.

    In a parallel timeline, the events after 1583 have been altered. While traveling to Ostrheinsburg to confront Nightmare, Kilik and his companions were aided by Grøh of the Aval Organization, a group created by the late King Arthur to use Soul Calibur to defeat Soul Edge. A few characters have learned of the dark future that was to come, and have started to work on changing that future. Zasalamel received a warning from his future counterpart of the mistakes that he would make, and decided to be a leader for mankind instead of seeking for a permanent death. Cassandra Alexandra, younger sister of the holy warrior Sophitia, was given a warning by her original timeline counterpart, who had been stuck inside the Astral Chaos and became malfested. The warning was about Sophitia's death and Pyrrha's malfestation in the future, and the new Cassandra set off to prevent the tragic fate of her family. Meanwhile, Azwel, who had been a member of the Aval Organization but betrayed them, set about to create the “Ultimate Seed,” which was similar to the original Evil Seed. But his plans were thwarted by the Conduit, a warrior who had the power to absorb astral fissures and who was aided by Grøh. But the Conduit later had to fight Grøh, who had succumbed to his malfestation. The Conduit will either kill or spare Grøh, depending on their actions from their journey.

    Characters[edit]

    Main article: List of Soulcalibur characters

    See also: Astaroth (Soulcalibur), Cassandra Alexandra, Cervantes de Leon, Hildegard von Krone, Ivy Valentine, Li Long, Necrid, Siegfried and Nightmare, Sophitia, Taki (Soulcalibur), Talim (Soulcalibur), Tira (Soulcalibur), Voldo, and Yoshimitsu

    The Soul series features a wide variety of characters hailing from various countries, backgrounds, and disciplines. Most characters typically have their own reasons in partaking their journey, although they frequently meet and interact with each other and most also share a common goal; finding either the cursed sword Soul Edge or its holy counterpart, Soul Calibur. As the game is set in the late 16th century, many real-life events happening during the timeline often influence the story, one example being Oda Nobunaga as the initiator for Yoshimitsu's journey to find Soul Edge.

    Out of all the characters in the series, four characters have appeared in all nine games so far: Cervantes, Mitsurugi, Siegfried and Nightmare, the latter two making one appearance each as an alternate costume to each other. Four characters: Astaroth, Ivy, Sophitia, and Taki have come close, appearing in eight games. Other characters who do not appear often make cameos or being commented upon in-game. While continuously being revised in each game, the character lineup generally stay consistent until Soulcalibur V, in which a major time skip is done and the character roster undergoing major changes, with former mainstays being replaced by their younger successors.

    The series is notable for its inclusion of characters from other series appearing as guests. Since Soulcalibur II, every sequent game have hosted guest characters, usually from other Namco franchises, although more recent games have branched into titles developed by other companies, such as The Legend of Zelda, Spawn, Star Wars, God of War, Assassin's Creed and The Witcher. The guests, though, can only appear in one game due to licensing. Guest characters who have appeared in the series include Heihachi Mishima, Devil Jin, King, Ling Xiaoyu, Asuka Kazama, and Jun Kazama from Tekken (the latter five as attires for custom characters), Link from The Legend of Zelda, Spawn from Spawn, Lloyd Irving from Tales of Symphonia, KOS-MOS from Xenosaga (as an attire for custom characters), Darth Vader, Yoda, and The Apprentice from Star Wars, Kratos from God of War, Ezio Auditore da Firenze from Assassin's Creed, Geralt of Rivia from The Witcher, 2B from NieR: Automata and Haohmaru from Samurai Shodown. Other than featuring characters from other series, the series' characters have also appeared in other video games as well, including the Ridge Racer series, Pac-Man Fever, Smash Court Tennis Pro Tournament 2, Queen's Gate: Spiral Chaos, Musou Orochi 2 Ultimate, as well as crossover titles such as Namco × Capcom and Project X Zone 2.

    Other media[edit]

    Books[edit]

    A five-volume manhua based on Soulcalibur (劍魂 Jiànhún lit. translation 'Soul of Sword') was published in 1999 by author Mó yì (魔翼) and was published by Qingwen (青文). A separate two volume manhua titled Soulcalibur: Spirit Sword (靈神劍, Ling Shenjian, lit. translation: Spirit Holy Sword) was released in 1998 that retold the events of the first game but with Hwang as the central character in a setting with Sci-Fi elements. A two-volume novelization was written by Tobita Mandom (supervised by Project Soul), illustrated by JUNNY, and published by Shueisha in Japan in 2012. Several guide and art books were published in Japan for various installments of the series by Namco, Enterbrain, Gamest, Nintendo and V Jump.

    Soundtracks[edit]

    Main article: Discography of the Soulcalibur series

    Two soundtrack albums were released for Soul Edge, and one album for each of Soulcalibur, II, III, IV, V and VI.

    Traditional games[edit]

    Soulcalibur series characters were featured in the 2006 collectible card game Universal Fighting System. Taki and Ivy were also the subject of a 2011 erotic gamebook in the Queen's Gate series. Pyrrah was later included.[15]

    Film adaptation project[edit]

    During spring 2001, the martial arts film star Sammo Hung announced plans for a film adaptation of Soulcalibur entitled Soul Calibur: The Movie. The film was to be directed by Hung and would be produced by Alan Noel Vega, Michael Cerenzie, Sam Kute and Joseph Jones. According to a statement posted on his website, the film budget would need to be $50 million, locations were to include Eastern Europe and China, and the special effects would be done by Rhythm and Hues Studios because of their relationship with Namco.[16] In 2004, Warren Zide's Sony-owned Anthem Pictures acquired the rights to adapt the game to film, which would be produced by Matthew Rhodes and Noel Vega and released in 2007.[17] It has been stated that the film's plot "revolves around two warriors who are chosen by Shaolin monks to recover and destroy a powerful sword that has fallen into the hands of an evil prince who plans to use it to open the gates of hell and destroy the world."[18] The now-defunct teaser website for the film (soulcaliburthemovie.com) contained a citation from Nostradamus. The film remains in development hell.

    Reception[edit]

    The Soulcalibur series is a successful fighting game franchise. As of 2012, the Soulcalibur series had sold more than 13 million units worldwide,[19] with that number, as of 2018, rising to more than 15 million.[20] As of July 2021 the series has crossed over 17 million units of game worldwide.[21] The series has been rated favorably for the majority of its main series titles.

    References[edit]

    External links[edit]

    Источник: https://en.wikipedia.org/wiki/Soulcalibur

    Talk:YoRHa Android (5e Race)

    Came across this page, and figured it would be interesting. Looking at the Flavor and Gameplay balance templates, I want to see if it would be possible to work this to be able to fit near any campaign.

    -Flavor: For one, I was thinking of playing with the "Precursor" idea that they were created by an advanced society, possibly blessed with god-like intelligence, to create these androids before vanishing under unknown circumstances that even the YoRHa Androids don't know. By the way, I slightly vote in favor or re-wording the name to read "YoRHa Android," because the way it is now, seems a tad clunky.

    -Self-Destruct; Black Box Detonation & Bunker Support Combo: This does become interesting issue. In my ideas to balance it, they.don't really work. If I keep it at a Level-based damage, it can still be abused by back-up, find group of enemies, explode, rest of party gets boons, go back for the copy, rinse and repeat. Of course, because the 'droid is going boom constantly, they're not gaining boons. But once the Party gets high enough, they could theoretically go out of their way and farm low-ranking baddies to up the new unit to get them up to speed. Of course, the DM could also start limiting backups if they start abusing this, even nerfed. As it stands now, while Bunker Support (may be in need of a name change, but that's me) is an interesting concept, it does allow for the DM to control the limit, probably what the original author wanted.

    -Being an Android: I understand the whole concept of "Lack of Food/Water/Air" can break some campaigns. But then again, androids are, conceptually, not organic and don't need normal organic means of personal care. Plus, if you were built for extensive combat or other long-term front-line duty (which the race itself seems to be), that an android needs to stop and eat and drink regularly even if it's explained as fuel becomes jarring because they're just non-standard humans. Mass-produced soldiers as a concept wins in numbers, but like any other army, destroy their food source and it becomes much more difficult to win the war. Plus, going from the general idea of the source material, food's already a scarcity. All you're really doing is creating more mouths to feed than at double the rate of normal humans. And what about the backup bodies while you run around? If another Andoid got hungry and saw the deactivated body, wouldn't they steal the fuel to keep going? Plus, famines? Hey, I just found out why the creators went missing.

    Nightmares are dreams too. (talk) 00:19, 31 May 2017 (UTC)

    A Unit Berserk seems to be designed against 5e style, and also includes some self-defeating mechanics.

    Self defeating[edit]
    • Using your Constitution modifier to set the DC of a Constitution saving throw is effectively a coin toss. It might be better to use Strength Modifier to set the DC and have it be a Constitution save, since it is your body being actively damaged by its own components.
    Against style[edit]
    • Requiring a full turn to activate a feature seems to ignore some general notions of action economy in 5e. With the exception of casting some long spells, most actions take up only one [Action] or less. Using up a full turn suggests a character cannot use Reaction, Bonus Action, Move, etc. This does not particularly seem to reflect how the ability is portrayed in its native NieR Automata either.
    • In general, self damage is discouraged, but it is a distinct mechanic in its original work and I recognize that this may be inseparable from the trait in order to preserve its dangerous nature.
    • 2d8 is a lot of damage, and could be immediately fatal to most level 1 characters. Coupled with the unconventional activation time, this trait/feature seems to deny its own usefulness to a low level character wishing to use it. It's my opinion that 5e's racial traits are largely intended to be useful moreso at low levels than high, to add playstyle flavor and options to characters who otherwise do not have many at low levels. Suggest altering this to something more like 1d4 at level 1, increasing in dice count at various levels, as with cantrip damage.

    Kylier (talk) 16:35, 28 July 2019 (MDT)

    You raise some good points Kylier, but portraying the ability too closely to how awesome and cool the androids are in the games would possibly over power them. The berserk trait taking is a turn is actually inspired by how it works in a turn-action game called FFBE rather than the actual Nier:Automata itself, but they had a collaboration and A2's berserk ability required a turn to set up. I am fine with changing the saving throw though, as well as possibly lowering it a bit to a base 8 instead of 10. Changing the damage to scale is a good idea.--Yanied (talk) 20:53, 28 July 2019 (MDT)
    Источник: https://www.dandwiki.com/wiki/Talk:YoRHa_Android_(5e_Race)

    5 Replies to “Nier automata wiki - Free Activators”

    1. How can this company get away with this type of fraud without some law enforcement agencies getting involved?

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